Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 190 days ago
3 / 2 / 7
K / D / A
50%
Kill participation
485.7
Damage / min
13,415g
416.8 gold / min
24
10 placed · 1 cleared
284
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgorillajones#123
Aurora · Top
11 / 5 / 2
59.1% KP
41,608
34.9% share
13,765g
233 CS · 7.2/m
Gipsy Danger#22222
Jarvan IV · Jungle
4 / 2 / 7
50% KP
12,408
10.4% share
13,054g
236 CS · 7.3/m
Xeltop#GRIND
Anivia · Mid
2 / 3 / 7
40.9% KP
16,239
13.6% share
12,194g
249 CS · 7.7/m
La La Land#star
Ezreal · ADC
4 / 5 / 4
36.4% KP
36,693
30.8% share
15,210g
258 CS · 8/m
Brevitate Vitae#EUW
Karma · Support
1 / 5 / 10
50% KP
12,164
10.2% share
8,523g
20 CS · 0.6/m
Red side
Victoryskygge kriger#EUV
Diana · Top
3 / 10 / 9
60% KP
26,598
27% share
12,142g
232 CS · 7.2/m
Afroboi#depu
Viego · Jungle
9 / 2 / 5
70% KP
28,359
28.8% share
16,477g
240 CS · 7.5/m
AbbedaggÆ#EUW
Annie · Mid
3 / 2 / 7
50% KP
15,632
15.9% share
13,415g
284 CS · 8.8/m
Abner#EUW0
Vayne · ADC
4 / 4 / 5
45% KP
19,317
19.6% share
13,382g
257 CS · 8/m
POTATO#MMMMH
Bard · Support
1 / 4 / 12
65% KP
8,447
8.6% share
9,401g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
