Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 190 days ago
5 / 4 / 11
K / D / A
43.2%
Kill participation
574.7
Damage / min
14,077g
420.6 gold / min
54
12 placed · 9 cleared
228
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySaito Machiko#0325
Renekton · Top
9 / 8 / 7
43.2% KP
30,271
22% share
14,575g
277 CS · 8.3/m
AbbedaggÆ#EUW
Nocturne · Jungle
5 / 4 / 11
43.2% KP
19,234
14% share
14,077g
228 CS · 6.8/m
morfiozo mid acc#MORFI
Viktor · Mid
10 / 1 / 9
51.4% KP
32,760
23.8% share
13,039g
235 CS · 7/m
Blud#adsf
Ezreal · ADC
12 / 2 / 10
59.5% KP
46,143
33.5% share
19,900g
315 CS · 9.4/m
Ethi Nculo#EUW
Yuumi · Support
1 / 0 / 23
64.9% KP
9,350
6.8% share
10,332g
17 CS · 0.5/m
Red side
DefeatPlαnk#Plank
Gangplank · Top
5 / 10 / 4
60% KP
44,796
34.6% share
13,743g
257 CS · 7.7/m
MR PRINCE#S4nji
Kayn · Jungle
3 / 9 / 5
53.3% KP
21,866
16.9% share
12,185g
205 CS · 6.1/m
eLS Louis#atlas
Mel · Mid
4 / 7 / 5
60% KP
25,753
19.9% share
12,770g
255 CS · 7.6/m
Chill1000#larry
Yunara · ADC
3 / 4 / 2
33.3% KP
24,431
18.8% share
17,122g
351 CS · 10.5/m
still prevail#gunna
Karma · Support
0 / 8 / 10
66.7% KP
12,808
9.9% share
7,953g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
