Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 188 days ago
9 / 2 / 11
K / D / A
57.1%
Kill participation
1,073.8
Damage / min
15,668g
519.1 gold / min
33
5 placed · 11 cleared
306
10.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywrong server#lost
Rumble · Top
5 / 5 / 8
37.1% KP
30,094
22.1% share
12,692g
214 CS · 7.1/m
John Cena#19634
Dr. Mundo · Jungle
5 / 0 / 13
51.4% KP
21,748
15.9% share
14,266g
265 CS · 8.8/m
AbbedaggÆ#EUW
Ryze · Mid
9 / 2 / 11
57.1% KP
32,410
23.7% share
15,668g
306 CS · 10.1/m
Nothing much#EUW
Ezreal · ADC
10 / 4 / 6
45.7% KP
41,517
30.4% share
18,788g
319 CS · 10.6/m
Hide XD#EXILE
Pyke · Support
6 / 6 / 13
54.3% KP
10,701
7.8% share
10,779g
38 CS · 1.3/m
Red side
DefeatFrank Lundy#AGENT
K'Sante · Top
4 / 4 / 4
47.1% KP
15,403
13.4% share
12,101g
228 CS · 7.6/m
Kobs#EUW3
Aatrox · Jungle
2 / 5 / 4
35.3% KP
26,355
22.9% share
10,649g
187 CS · 6.2/m
Sorcerer#Mage
Karthus · Mid
6 / 12 / 2
47.1% KP
38,068
33.1% share
12,359g
247 CS · 8.2/m
Lurox#Lurox
Sivir · ADC
4 / 7 / 0
23.5% KP
23,795
20.7% share
12,209g
277 CS · 9.2/m
ES Mxe#EU1
Karma · Support
1 / 8 / 6
41.2% KP
11,473
10% share
7,594g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
