Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 188 days ago
7 / 3 / 18
K / D / A
64.1%
Kill participation
514.5
Damage / min
10,509g
352.8 gold / min
126
36 placed · 21 cleared
28
0.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVELJA DEL REY#2203
Vayne · Top
0 / 10 / 1
12.5% KP
12,229
14.1% share
8,654g
211 CS · 7.1/m
save your tears#252
Ambessa · Jungle
2 / 9 / 0
25% KP
15,506
17.9% share
10,952g
196 CS · 6.6/m
Michael Jackson#MJWIN
Hwei · Mid
3 / 4 / 0
37.5% KP
29,846
34.5% share
12,529g
292 CS · 9.8/m
Titaniâ#OMG
Ashe · ADC
2 / 11 / 3
62.5% KP
16,175
18.7% share
10,260g
220 CS · 7.4/m
G2 Labrov#8085
Anivia · Support
1 / 5 / 4
62.5% KP
12,769
14.8% share
7,735g
48 CS · 1.6/m
Red side
VictoryThayger#SOUL
Malphite · Top
5 / 1 / 8
33.3% KP
22,338
18.3% share
12,328g
237 CS · 8/m
JG top boy#lync1
Lee Sin · Jungle
14 / 0 / 11
64.1% KP
29,862
24.5% share
18,171g
251 CS · 8.4/m
c0cky movement#tukan
Ahri · Mid
7 / 0 / 9
41% KP
26,825
22% share
13,970g
288 CS · 9.7/m
Yang Hansen#CN1
Kog'Maw · ADC
6 / 4 / 10
41% KP
27,550
22.6% share
15,660g
264 CS · 8.9/m
AbbedaggÆ#EUW
Bard · Support
7 / 3 / 18
64.1% KP
15,325
12.6% share
10,509g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
