Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 186 days ago
2 / 4 / 21
K / D / A
51.1%
Kill participation
947.8
Damage / min
14,563g
379.4 gold / min
33
15 placed · 2 cleared
251
6.5 CS / min
Objective control
5
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfree of worry#30603
Pantheon · Top
8 / 4 / 7
33.3% KP
28,137
15.2% share
14,857g
210 CS · 5.5/m
Thorfinn#22032
Kindred · Jungle
18 / 4 / 8
57.8% KP
44,482
24.1% share
22,770g
345 CS · 9/m
AbbedaggÆ#EUW
Annie · Mid
2 / 4 / 21
51.1% KP
36,380
19.7% share
14,563g
251 CS · 6.5/m
NOTH#Sus
Kai'Sa · ADC
9 / 8 / 22
68.9% KP
47,317
25.6% share
21,690g
317 CS · 8.3/m
Phil Ivey#102o
Bard · Support
8 / 9 / 25
73.3% KP
28,512
15.4% share
14,357g
29 CS · 0.8/m
Red side
DefeatLOCKED TF IN#6802
Gnar · Top
2 / 8 / 11
44.8% KP
27,199
17.1% share
14,259g
290 CS · 7.6/m
NattyNatt#2005
Nocturne · Jungle
3 / 8 / 13
55.2% KP
22,795
14.3% share
14,317g
263 CS · 6.9/m
LR Nemesis#LRAT
Hwei · Mid
14 / 7 / 5
65.5% KP
49,683
31.2% share
20,140g
314 CS · 8.2/m
SHJY#Lure
Lucian · ADC
9 / 13 / 10
65.5% KP
43,597
27.4% share
21,904g
300 CS · 7.8/m
KC Prime#6162
Nami · Support
1 / 9 / 23
82.8% KP
15,841
10% share
10,671g
21 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
