Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 180 days ago
2 / 3 / 10
K / D / A
52.2%
Kill participation
328.4
Damage / min
7,403g
304.9 gold / min
77
34 placed · 6 cleared
16
0.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySTREYITO#EUW
Garen · Top
7 / 3 / 3
43.5% KP
29,506
29.9% share
13,309g
246 CS · 10.1/m
free of worry#30603
Pantheon · Jungle
3 / 2 / 6
39.1% KP
16,776
17% share
9,797g
161 CS · 6.6/m
TwitchTVxKenzuke#EUW
Azir · Mid
3 / 3 / 5
34.8% KP
21,323
21.6% share
10,436g
196 CS · 8.1/m
SHJY#Lure
Ashe · ADC
8 / 2 / 4
52.2% KP
22,969
23.3% share
12,427g
182 CS · 7.5/m
AbbedaggÆ#EUW
Seraphine · Support
2 / 3 / 10
52.2% KP
7,975
8.1% share
7,403g
16 CS · 0.7/m
Red side
DefeatAntoniopica05#TORTA
Zaahen · Top
2 / 7 / 1
23.1% KP
16,241
24.4% share
8,887g
169 CS · 7/m
Kaboom#EUW1a
Xin Zhao · Jungle
4 / 5 / 3
53.8% KP
11,822
17.8% share
9,279g
167 CS · 6.9/m
ESCIK#EU2
LeBlanc · Mid
3 / 4 / 1
30.8% KP
19,591
29.4% share
9,183g
210 CS · 8.6/m
Relative#00002
Varus · ADC
0 / 7 / 4
30.8% KP
14,398
21.6% share
8,399g
188 CS · 7.7/m
Lmzs#EUW
Karma · Support
4 / 0 / 5
69.2% KP
4,485
6.7% share
7,840g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
