Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 176 days ago
4 / 8 / 6
K / D / A
58.8%
Kill participation
1,304.7
Damage / min
12,643g
395.7 gold / min
35
8 placed · 5 cleared
258
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwendddy#SION
Sion · Top
7 / 8 / 5
70.6% KP
38,990
28.1% share
13,390g
231 CS · 7.2/m
Nasser#RM3
Pantheon · Jungle
3 / 10 / 6
52.9% KP
22,346
16.1% share
10,586g
173 CS · 5.4/m
AbbedaggÆ#EUW
Aurora · Mid
4 / 8 / 6
58.8% KP
41,686
30.1% share
12,643g
258 CS · 8.1/m
Rekkles#1996
Sivir · ADC
1 / 4 / 4
29.4% KP
21,902
15.8% share
12,213g
298 CS · 9.3/m
Pyrka#EUW4
Karma · Support
2 / 7 / 4
35.3% KP
13,674
9.9% share
8,047g
39 CS · 1.2/m
Red side
VictorySo life goes on#Aimer
Zaahen · Top
7 / 6 / 11
48.6% KP
33,520
20.3% share
13,413g
212 CS · 6.6/m
TTV Guli#00000
Wukong · Jungle
7 / 5 / 15
59.5% KP
25,489
15.4% share
15,318g
225 CS · 7/m
WATERMELOUUUNNNN#EUW
Akali · Mid
8 / 2 / 11
51.4% KP
35,687
21.6% share
14,170g
243 CS · 7.6/m
Carl Friedrich#Gauß
Tristana · ADC
13 / 2 / 6
51.4% KP
51,358
31% share
21,024g
311 CS · 9.7/m
Targamas#5555
Anivia · Support
2 / 2 / 19
56.8% KP
19,422
11.7% share
10,397g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
