Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 174 days ago
3 / 4 / 6
K / D / A
64.3%
Kill participation
989.6
Damage / min
9,429g
407.3 gold / min
17
8 placed · 0 cleared
195
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat천둥신#789
Yasuo · Top
8 / 8 / 3
78.6% KP
14,189
20.7% share
10,887g
153 CS · 6.6/m
Babus jungle acc#EUW
Graves · Jungle
3 / 7 / 3
42.9% KP
13,336
19.5% share
9,010g
161 CS · 7/m
AbbedaggÆ#EUW
Ahri · Mid
3 / 4 / 6
64.3% KP
22,909
33.4% share
9,429g
195 CS · 8.4/m
vasiliy stepanov#2009
Ezreal · ADC
0 / 9 / 0
0% KP
8,277
12.1% share
7,044g
150 CS · 6.5/m
7H3art7H6at7Haz9#Leo
Sylas · Support
0 / 14 / 4
28.6% KP
9,854
14.4% share
5,492g
20 CS · 0.9/m
Red side
Victorydeadliest weapon#EUW
Varus · Top
9 / 7 / 1
23.8% KP
17,297
20.3% share
9,186g
158 CS · 6.8/m
Scorpion#030
Elise · Jungle
11 / 1 / 9
47.6% KP
17,111
20.1% share
12,973g
158 CS · 6.8/m
성진우#EUWW
Galio · Mid
1 / 3 / 15
38.1% KP
7,219
8.5% share
8,380g
140 CS · 6/m
i cream in peace#daddy
Jinx · ADC
21 / 1 / 7
66.7% KP
35,887
42.2% share
17,269g
236 CS · 10.2/m
Michael Kaiser#Gen20
Rell · Support
0 / 3 / 29
69% KP
7,520
8.8% share
8,117g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
