Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 173 days ago
8 / 1 / 10
K / D / A
52.9%
Kill participation
1,195.7
Damage / min
15,999g
491 gold / min
43
19 placed · 5 cleared
287
8.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStrikerBuhn#EUW
Tryndamere · Top
4 / 5 / 3
35% KP
26,899
20% share
13,780g
263 CS · 8.1/m
ShuKee#EUW
Wukong · Jungle
5 / 6 / 6
55% KP
25,147
18.7% share
12,161g
221 CS · 6.8/m
LordEricRune#EUW
Syndra · Mid
5 / 9 / 3
40% KP
35,123
26.2% share
12,856g
229 CS · 7/m
Amamiya#161
Karthus · ADC
5 / 9 / 5
50% KP
36,115
26.9% share
11,871g
201 CS · 6.2/m
Ruby#5977
Nami · Support
1 / 5 / 15
80% KP
11,015
8.2% share
8,868g
19 CS · 0.6/m
Red side
Victorysin#hamo
Ornn · Top
3 / 4 / 15
52.9% KP
21,836
17.5% share
11,917g
212 CS · 6.5/m
FizzInAmsterdam#1312
Fizz · Jungle
12 / 3 / 10
64.7% KP
25,087
20.1% share
16,933g
225 CS · 6.9/m
AbbedaggÆ#EUW
Galio · Mid
8 / 1 / 10
52.9% KP
38,960
31.2% share
15,999g
287 CS · 8.8/m
NotFlashpointer#EUW
Smolder · ADC
6 / 7 / 7
38.2% KP
24,326
19.5% share
12,888g
204 CS · 6.3/m
Obliviate#KR26
Anivia · Support
5 / 5 / 14
55.9% KP
14,790
11.8% share
11,369g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
