Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 154 days ago
6 / 9 / 8
K / D / A
38.9%
Kill participation
1,061.6
Damage / min
16,014g
415 gold / min
36
19 placed · 1 cleared
307
8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryApeInCage#EUW
Tryndamere · Top
14 / 6 / 7
60% KP
44,942
23.6% share
22,691g
345 CS · 8.9/m
Sub2KLPKiller#æææææ
Talon · Jungle
7 / 13 / 8
42.9% KP
38,929
20.5% share
17,198g
318 CS · 8.2/m
DarkBlue#rofl
Ryze · Mid
3 / 10 / 14
48.6% KP
50,435
26.5% share
14,076g
235 CS · 6.1/m
that wae#san
Jhin · ADC
10 / 3 / 9
54.3% KP
36,235
19.1% share
18,639g
302 CS · 7.8/m
Hecate II#shino
Karma · Support
1 / 4 / 25
74.3% KP
19,582
10.3% share
12,175g
31 CS · 0.8/m
Red side
DefeatVIKEN#000
Nasus · Top
4 / 7 / 10
38.9% KP
33,861
17.5% share
14,975g
261 CS · 6.8/m
SUFFERASIHAVE#12DAY
Hecarim · Jungle
3 / 9 / 9
33.3% KP
31,764
16.4% share
17,201g
369 CS · 9.6/m
Ya1ng39zU#mid
Jayce · Mid
16 / 6 / 8
66.7% KP
56,287
29.1% share
18,949g
270 CS · 7/m
AbbedaggÆ#EUW
Mel · ADC
6 / 9 / 8
38.9% KP
40,959
21.2% share
16,014g
307 CS · 8/m
goshi#yap99
Bard · Support
7 / 4 / 17
66.7% KP
30,376
15.7% share
13,246g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
