Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 154 days ago
9 / 4 / 15
K / D / A
53.3%
Kill participation
1,217.4
Damage / min
12,898g
478.9 gold / min
33
13 placed · 2 cleared
211
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMageKNG#11111
Aurora · Top
10 / 3 / 5
33.3% KP
23,298
19.6% share
11,416g
152 CS · 5.6/m
king#G929
Graves · Jungle
13 / 4 / 12
55.6% KP
30,559
25.7% share
15,449g
214 CS · 7.9/m
AbbedaggÆ#EUW
Annie · Mid
9 / 4 / 15
53.3% KP
32,788
27.6% share
12,898g
211 CS · 7.8/m
TwTv Isholiday#三三三三三
Smolder · ADC
8 / 5 / 13
46.7% KP
19,963
16.8% share
14,909g
249 CS · 9.2/m
soothingly#smile
Rell · Support
5 / 1 / 28
73.3% KP
12,085
10.2% share
10,544g
27 CS · 1/m
Red side
DefeatL Hopital#1738
Lissandra · Top
2 / 6 / 10
70.6% KP
18,031
21.8% share
11,218g
218 CS · 8.1/m
ººº Ranger ººº#EUW
Lee Sin · Jungle
4 / 11 / 4
47.1% KP
13,143
15.9% share
9,943g
137 CS · 5.1/m
试着让故事继续#0718
Zed · Mid
9 / 9 / 1
58.8% KP
27,443
33.1% share
13,367g
169 CS · 6.3/m
VANDLAND#MÆLK
Senna · ADC
0 / 7 / 7
41.2% KP
17,712
21.4% share
9,870g
189 CS · 7/m
bubelele hidden#CWL
Lulu · Support
2 / 12 / 9
64.7% KP
6,566
7.9% share
7,773g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
