Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 153 days ago
11 / 5 / 7
K / D / A
50%
Kill participation
944.1
Damage / min
14,481g
427.2 gold / min
38
17 placed · 1 cleared
256
7.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSept 30th 1998#LeoK
Renekton · Top
5 / 6 / 11
64% KP
29,725
26% share
13,353g
224 CS · 6.6/m
PointCheck#EUW
Rek'Sai · Jungle
10 / 4 / 5
60% KP
24,229
21.2% share
15,862g
266 CS · 7.8/m
Edwx#zxc
Syndra · Mid
8 / 10 / 8
64% KP
32,103
28.1% share
13,369g
217 CS · 6.4/m
KazooKidFanboy#EUW
Yunara · ADC
1 / 8 / 4
20% KP
20,234
17.7% share
14,734g
270 CS · 8/m
Pâcifik#EUW
Lulu · Support
1 / 8 / 12
52% KP
8,013
7% share
9,355g
49 CS · 1.4/m
Red side
Victoryloco soy#EUW
Malphite · Top
3 / 5 / 12
41.7% KP
32,853
22.4% share
12,323g
240 CS · 7.1/m
powerofevilv2#EUW
Nocturne · Jungle
3 / 7 / 16
52.8% KP
19,634
13.4% share
12,701g
207 CS · 6.1/m
AbbedaggÆ#EUW
Cassiopeia · Mid
11 / 5 / 7
50% KP
32,004
21.8% share
14,481g
256 CS · 7.6/m
abrunamagalhaes#MCL
Smolder · ADC
18 / 2 / 11
80.6% KP
51,375
35% share
20,936g
266 CS · 7.8/m
271kMAX#6mil
Leona · Support
1 / 6 / 22
63.9% KP
11,028
7.5% share
9,508g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
