Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 151 days ago
1 / 2 / 18
K / D / A
70.4%
Kill participation
899.8
Damage / min
11,746g
415.8 gold / min
28
12 placed · 4 cleared
213
7.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeategClean#EUW
Gragas · Top
8 / 6 / 5
59.1% KP
21,706
31% share
12,460g
208 CS · 7.4/m
NukerFTW#EUW
Bel'Veth · Jungle
8 / 5 / 9
77.3% KP
16,592
23.7% share
12,646g
167 CS · 5.9/m
Naru#0707
Cassiopeia · Mid
0 / 6 / 9
40.9% KP
13,868
19.8% share
10,147g
259 CS · 9.2/m
Pareto Principle#ITA
Riven · ADC
2 / 4 / 1
13.6% KP
2,652
3.8% share
9,859g
186 CS · 6.6/m
CrıstinaFerreira#certa
Seraphine · Support
4 / 6 / 9
59.1% KP
15,312
21.8% share
8,617g
26 CS · 0.9/m
Red side
VictoryGonzo#2843
Quinn · Top
11 / 10 / 2
48.1% KP
31,421
28.9% share
14,407g
230 CS · 8.1/m
EliseKing#Sel
Elise · Jungle
5 / 3 / 9
51.9% KP
13,255
12.2% share
12,702g
200 CS · 7.1/m
AbbedaggÆ#EUW
Annie · Mid
1 / 2 / 18
70.4% KP
25,419
23.4% share
11,746g
213 CS · 7.5/m
zwaker#T1WIN
Ezreal · ADC
7 / 2 / 7
51.9% KP
24,563
22.6% share
16,330g
252 CS · 8.9/m
404 und Findus#SIGGI
Bard · Support
3 / 5 / 15
66.7% KP
14,112
13% share
10,136g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
