Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 149 days ago
7 / 3 / 8
K / D / A
40.5%
Kill participation
1,150.2
Damage / min
14,088g
503.7 gold / min
46
20 placed · 4 cleared
287
10.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory문신한 고스 소녀 찾기#1207
Aatrox · Top
11 / 6 / 11
59.5% KP
42,402
31.9% share
14,381g
211 CS · 7.5/m
Malevolence#HAZE
Udyr · Jungle
8 / 8 / 11
51.4% KP
24,047
18.1% share
13,764g
244 CS · 8.7/m
AbbedaggÆ#EUW
Ryze · Mid
7 / 3 / 8
40.5% KP
32,168
24.2% share
14,088g
287 CS · 10.3/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
8 / 5 / 11
51.4% KP
23,898
18% share
13,104g
187 CS · 6.7/m
Sleepin all Day#EUW
Thresh · Support
3 / 6 / 24
73% KP
10,471
7.9% share
9,358g
32 CS · 1.1/m
Red side
DefeatOreshizu#TROLL
Warwick · Top
15 / 10 / 6
75% KP
30,496
25.5% share
14,303g
138 CS · 4.9/m
JG top boy#lync1
Skarner · Jungle
4 / 7 / 8
42.9% KP
23,339
19.5% share
10,395g
145 CS · 5.2/m
Unshackled#EUW2
Sylas · Mid
2 / 5 / 5
25% KP
17,953
15% share
10,220g
213 CS · 7.6/m
Notiko#EUW01
Lucian · ADC
6 / 7 / 7
46.4% KP
34,643
29% share
14,371g
231 CS · 8.3/m
qweasdzxcsad#2203
Nami · Support
1 / 8 / 18
67.9% KP
12,993
10.9% share
8,948g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
