Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 149 days ago
6 / 2 / 9
K / D / A
32.6%
Kill participation
577
Damage / min
15,227g
496.8 gold / min
27
13 placed · 4 cleared
322
10.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoldmen#TOP
Olaf · Top
2 / 11 / 5
29.2% KP
13,804
13.5% share
11,940g
248 CS · 8.1/m
Polish Prodigyヅ#dylu
Jarvan IV · Jungle
3 / 9 / 15
75% KP
20,389
20% share
12,628g
163 CS · 5.3/m
Nikolayy#0000
Twisted Fate · Mid
3 / 8 / 9
50% KP
14,795
14.5% share
12,030g
204 CS · 6.7/m
før vi går hjem#ykey
Yunara · ADC
10 / 9 / 4
58.3% KP
30,142
29.5% share
20,010g
304 CS · 9.9/m
Arshia Fattahi#316
Senna · Support
6 / 9 / 10
66.7% KP
22,982
22.5% share
11,819g
18 CS · 0.6/m
Red side
VictoryBrrou Swain#EUW
Jayce · Top
12 / 5 / 7
41.3% KP
35,375
25.5% share
14,527g
229 CS · 7.5/m
Zanzarah#1996
Wukong · Jungle
14 / 3 / 10
52.2% KP
28,323
20.4% share
16,330g
190 CS · 6.2/m
AbbedaggÆ#EUW
Cassiopeia · Mid
6 / 2 / 9
32.6% KP
17,684
12.8% share
15,227g
322 CS · 10.5/m
HARPOON#goat
Karthus · ADC
11 / 7 / 18
63% KP
44,697
32.3% share
17,267g
262 CS · 8.5/m
yuukiyuukster#yuuki
Janna · Support
3 / 7 / 26
63% KP
12,477
9% share
10,551g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
