Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 148 days ago
5 / 3 / 6
K / D / A
34.4%
Kill participation
538.9
Damage / min
12,500g
518.7 gold / min
28
12 placed · 2 cleared
205
8.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCorsairDamian#0216
Gangplank · Top
1 / 5 / 3
28.6% KP
12,151
18.8% share
9,247g
175 CS · 7.3/m
TWTV DETDERT#12MAJ
Graves · Jungle
7 / 6 / 3
71.4% KP
18,145
28% share
12,203g
205 CS · 8.5/m
Rybson Reformed#FREE
Cho'Gath · Mid
2 / 5 / 4
42.9% KP
14,077
21.7% share
9,606g
210 CS · 8.7/m
Gonzo#2843
Quinn · ADC
3 / 10 / 4
50% KP
11,203
17.3% share
8,434g
116 CS · 4.8/m
remnant 他是唯#nenad
Karma · Support
1 / 6 / 5
42.9% KP
9,193
14.2% share
5,979g
31 CS · 1.3/m
Red side
VictoryCytryndor#IRL
Sion · Top
4 / 3 / 8
37.5% KP
18,227
19.1% share
11,550g
213 CS · 8.8/m
GASSY#TROLL
Karthus · Jungle
3 / 3 / 15
56.3% KP
24,742
25.9% share
11,027g
168 CS · 7/m
requiem#ΕUW
Qiyana · Mid
15 / 3 / 6
65.6% KP
24,197
25.3% share
13,250g
166 CS · 6.9/m
AbbedaggÆ#EUW
Varus · ADC
5 / 3 / 6
34.4% KP
12,988
13.6% share
12,500g
205 CS · 8.5/m
ComeBackFromHell#Back
Brand · Support
5 / 2 / 10
46.9% KP
15,514
16.2% share
8,547g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
