Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 147 days ago
3 / 6 / 4
K / D / A
28%
Kill participation
841.2
Damage / min
9,462g
372.5 gold / min
22
12 placed · 3 cleared
227
8.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGASSY#TROLL
Singed · Top
1 / 12 / 11
48% KP
9,956
10.5% share
6,544g
82 CS · 3.2/m
jgkng153#9191
Qiyana · Jungle
5 / 5 / 10
60% KP
21,241
22.5% share
12,639g
211 CS · 8.3/m
AbbedaggÆ#EUW
Viktor · Mid
3 / 6 / 4
28% KP
21,367
22.6% share
9,462g
227 CS · 8.9/m
SLENDOOOO#DAC
Draven · ADC
14 / 7 / 6
80% KP
33,823
35.8% share
16,070g
172 CS · 6.8/m
TWTV DETDERT#12MAJ
Pyke · Support
2 / 10 / 11
52% KP
8,155
8.6% share
7,395g
23 CS · 0.9/m
Red side
VictoryPalco Granko#split
Vayne · Top
7 / 1 / 11
46.2% KP
19,516
21.1% share
11,347g
185 CS · 7.3/m
Agurin#DND
Elise · Jungle
11 / 4 / 5
41% KP
19,632
21.3% share
13,277g
198 CS · 7.8/m
NattyNatt#2005
Lee Sin · Mid
10 / 4 / 12
56.4% KP
24,037
26% share
12,887g
216 CS · 8.5/m
ZYB gen4#KR01
Syndra · ADC
9 / 8 / 4
33.3% KP
21,173
22.9% share
12,283g
194 CS · 7.6/m
PCS Moule frite#MIAM
Nautilus · Support
2 / 8 / 16
46.2% KP
7,946
8.6% share
7,863g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
