Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 147 days ago
9 / 8 / 2
K / D / A
36.7%
Kill participation
1,043.4
Damage / min
13,781g
482.4 gold / min
26
7 placed · 4 cleared
255
8.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatROI RESSUSCITÉ#SMURF
Ornn · Top
2 / 10 / 5
23.3% KP
18,617
15.7% share
9,503g
189 CS · 6.6/m
GASSY#TROLL
Master Yi · Jungle
3 / 10 / 10
43.3% KP
20,874
17.6% share
9,720g
131 CS · 4.6/m
AbbedaggÆ#EUW
Aurora · Mid
9 / 8 / 2
36.7% KP
29,807
25.2% share
13,781g
255 CS · 8.9/m
Goldenpenny#EUW
Ashe · ADC
12 / 8 / 10
73.3% KP
33,195
28.1% share
16,073g
215 CS · 7.5/m
Disciplined#ZEN
Seraphine · Support
4 / 10 / 23
90% KP
15,775
13.3% share
9,720g
23 CS · 0.8/m
Red side
VictoryPalco Granko#split
Garen · Top
9 / 2 / 6
32.6% KP
28,719
19.9% share
14,222g
228 CS · 8/m
TWTV DETDERT#12MAJ
Talon · Jungle
17 / 5 / 12
63% KP
41,815
29% share
18,719g
288 CS · 10.1/m
ULTRA INSTINCT#1964
Gragas · Mid
8 / 8 / 9
37% KP
25,810
17.9% share
11,908g
181 CS · 6.3/m
SLENDOOOO#DAC
Draven · ADC
12 / 7 / 13
54.3% KP
41,016
28.5% share
17,793g
205 CS · 7.2/m
PCS Moule frite#MIAM
Nautilus · Support
0 / 8 / 25
54.3% KP
6,734
4.7% share
8,891g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
