Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 140 days ago
7 / 4 / 16
K / D / A
69.7%
Kill participation
907.5
Damage / min
17,099g
446.1 gold / min
65
17 placed · 13 cleared
310
8.1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatОлежа McLovin#ICON
Yone · Top
7 / 9 / 9
64% KP
37,068
26.1% share
16,266g
303 CS · 7.9/m
dogg jungler#EUW
Vi · Jungle
5 / 7 / 8
52% KP
16,266
11.4% share
13,390g
205 CS · 5.3/m
Alex Consani#EUW3
Viktor · Mid
6 / 4 / 5
44% KP
51,461
36.2% share
16,018g
328 CS · 8.6/m
LeagueοfLegend#EUW
Cassiopeia · ADC
5 / 6 / 4
36% KP
30,341
21.4% share
14,886g
294 CS · 7.7/m
SOL Daynas#1610
Rakan · Support
2 / 7 / 11
52% KP
6,972
4.9% share
9,621g
30 CS · 0.8/m
Red side
VictoryEmissary of Glue#EUW
Jayce · Top
8 / 7 / 11
57.6% KP
34,735
23.2% share
16,292g
274 CS · 7.1/m
404 Raydio#Ray
Skarner · Jungle
5 / 0 / 21
78.8% KP
25,584
17.1% share
16,779g
281 CS · 7.3/m
AbbedaggÆ#EUW
Orianna · Mid
7 / 4 / 16
69.7% KP
34,788
23.3% share
17,099g
310 CS · 8.1/m
AUSNAHMEZUSTAND#toxic
Aphelios · ADC
12 / 7 / 10
66.7% KP
43,682
29.2% share
21,236g
321 CS · 8.4/m
Mafro mad kid#Mafro
Bard · Support
1 / 7 / 20
63.6% KP
10,731
7.2% share
11,007g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
