Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 140 days ago
3 / 9 / 9
K / D / A
40%
Kill participation
876.8
Damage / min
11,365g
349.9 gold / min
40
11 placed · 9 cleared
221
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChange Is Good#Mafr0
Lee Sin · Top
7 / 7 / 6
43.3% KP
43,600
25.7% share
13,237g
236 CS · 7.3/m
Ana de Armas#Akame
Naafiri · Jungle
9 / 5 / 4
43.3% KP
23,013
13.5% share
15,086g
227 CS · 7/m
AbbedaggÆ#EUW
Annie · Mid
3 / 9 / 9
40% KP
28,481
16.8% share
11,365g
221 CS · 6.8/m
Pride#9032
Sivir · ADC
6 / 8 / 11
56.7% KP
46,244
27.2% share
17,344g
303 CS · 9.3/m
sametizibabo#men
Xerath · Support
5 / 8 / 14
63.3% KP
28,556
16.8% share
11,311g
43 CS · 1.3/m
Red side
VictoryPA5JytwMk8#EUW
Dr. Mundo · Top
2 / 8 / 7
24.3% KP
23,689
17.4% share
10,364g
191 CS · 5.9/m
drooofan#Noula
Ambessa · Jungle
17 / 4 / 7
64.9% KP
40,113
29.5% share
21,005g
290 CS · 8.9/m
TheRoyalKanin#EUW
Orianna · Mid
7 / 5 / 10
45.9% KP
20,156
14.8% share
16,115g
277 CS · 8.5/m
Insightful#6000
Karthus · ADC
6 / 11 / 13
51.4% KP
32,919
24.2% share
16,072g
278 CS · 8.6/m
TraYtoN#EUW
Bard · Support
5 / 2 / 23
75.7% KP
19,098
14% share
12,307g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
