Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 139 days ago
7 / 4 / 0
K / D / A
58.3%
Kill participation
681.2
Damage / min
9,758g
474.1 gold / min
21
10 placed · 1 cleared
181
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSLY Wakz#SLY
Maokai · Top
0 / 8 / 2
16.7% KP
5,334
12.3% share
6,278g
140 CS · 6.8/m
Wanted#szgn
Xin Zhao · Jungle
3 / 5 / 2
41.7% KP
8,192
18.9% share
7,699g
131 CS · 6.4/m
AbbedaggÆ#EUW
Cassiopeia · Mid
7 / 4 / 0
58.3% KP
14,021
32.3% share
9,758g
181 CS · 8.8/m
All Gas#EUW
Senna · ADC
2 / 13 / 2
33.3% KP
12,076
27.8% share
7,525g
125 CS · 6.1/m
Fallen Through#3609
Soraka · Support
0 / 1 / 6
50% KP
3,827
8.8% share
5,589g
15 CS · 0.7/m
Red side
VictoryPCSA Gwen#plant
Zeri · Top
11 / 2 / 5
51.6% KP
27,015
33.8% share
11,582g
204 CS · 9.9/m
Twight Wheeler#ŠKOLA
Taliyah · Jungle
6 / 3 / 10
51.6% KP
15,978
20% share
10,938g
166 CS · 8.1/m
HLT Inugami#loser
Yasuo · Mid
5 / 4 / 6
35.5% KP
11,563
14.5% share
9,047g
159 CS · 7.7/m
Expedition 28#BLACK
Aurelion Sol · ADC
5 / 3 / 7
38.7% KP
16,618
20.8% share
9,153g
150 CS · 7.3/m
Mm GragASS#EUW
Rell · Support
4 / 0 / 19
74.2% KP
8,640
10.8% share
7,289g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
