Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 138 days ago
9 / 4 / 7
K / D / A
47.1%
Kill participation
1,152.1
Damage / min
13,311g
439.5 gold / min
32
8 placed · 5 cleared
233
7.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMON GARS COMMENT#EUW
Yone · Top
13 / 3 / 6
55.9% KP
28,098
25.3% share
15,231g
252 CS · 8.3/m
EINS seaz#0000
Trundle · Jungle
4 / 3 / 13
50% KP
16,573
14.9% share
12,630g
177 CS · 5.8/m
AbbedaggÆ#EUW
Aurora · Mid
9 / 4 / 7
47.1% KP
34,890
31.5% share
13,311g
233 CS · 7.7/m
white peach#lingi
Jhin · ADC
5 / 6 / 8
38.2% KP
16,168
14.6% share
12,352g
232 CS · 7.7/m
G2 Labrov#8085
Anivia · Support
3 / 9 / 14
50% KP
15,145
13.7% share
9,150g
25 CS · 0.8/m
Red side
VictoryG2 BrokenBlade#1918
Irelia · Top
7 / 9 / 5
48% KP
30,685
25% share
16,533g
307 CS · 10.1/m
WannaBeHappy#Birki
Xin Zhao · Jungle
2 / 7 / 10
48% KP
17,042
13.9% share
10,700g
184 CS · 6.1/m
Très nul est con#Golem
Syndra · Mid
5 / 7 / 4
36% KP
23,204
18.9% share
13,949g
242 CS · 8/m
fubgun#exile
Sivir · ADC
5 / 3 / 7
48% KP
24,114
19.6% share
15,474g
283 CS · 9.3/m
basil#fan
Elise · Support
6 / 8 / 10
64% KP
27,869
22.7% share
11,437g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
