Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 138 days ago
8 / 5 / 4
K / D / A
41.4%
Kill participation
955.8
Damage / min
15,634g
543.5 gold / min
17
7 placed · 5 cleared
270
9.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKAATAKURI#BBB
Aatrox · Top
0 / 5 / 2
9.5% KP
10,766
11.5% share
8,361g
208 CS · 7.2/m
Wanted#szgn
Lee Sin · Jungle
5 / 6 / 3
38.1% KP
14,258
15.2% share
12,384g
218 CS · 7.6/m
star zall#twtv
Veigar · Mid
8 / 4 / 4
57.1% KP
21,450
22.9% share
12,851g
233 CS · 8.1/m
hell on earth#bara
Naafiri · ADC
7 / 6 / 4
52.4% KP
24,320
26% share
13,788g
251 CS · 8.7/m
BàninoCucciolosò#SOFT
Senna · Support
1 / 8 / 14
71.4% KP
22,887
24.4% share
9,924g
47 CS · 1.6/m
Red side
Victory2809200320062000#2809
Jayce · Top
9 / 3 / 10
65.5% KP
36,729
32.9% share
15,623g
303 CS · 10.5/m
BanaBeer#EUW2
Sylas · Jungle
8 / 5 / 9
58.6% KP
18,080
16.2% share
13,560g
198 CS · 6.9/m
navy#sera
Qiyana · Mid
3 / 3 / 6
31% KP
17,684
15.8% share
11,285g
215 CS · 7.5/m
AbbedaggÆ#EUW
Corki · ADC
8 / 5 / 4
41.4% KP
27,495
24.6% share
15,634g
270 CS · 9.4/m
ΚΤΕΛ Σπάρτης#23100
Nami · Support
1 / 5 / 22
79.3% KP
11,631
10.4% share
9,791g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
