Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 135 days ago
10 / 4 / 4
K / D / A
46.7%
Kill participation
1,269.4
Damage / min
12,798g
549.3 gold / min
24
12 placed · 1 cleared
216
9.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWhirlwind Yasuo#ttv
Yasuo · Top
7 / 3 / 4
36.7% KP
29,415
30.5% share
12,057g
229 CS · 9.8/m
Tweek#opzz
Zaahen · Jungle
5 / 3 / 7
40% KP
17,044
17.7% share
9,794g
144 CS · 6.2/m
AbbedaggÆ#EUW
Sylas · Mid
10 / 4 / 4
46.7% KP
29,576
30.7% share
12,798g
216 CS · 9.3/m
Divine#real7
Yunara · ADC
7 / 1 / 2
30% KP
14,890
15.5% share
13,630g
239 CS · 10.3/m
Ascendant#Raka
Soraka · Support
1 / 3 / 13
46.7% KP
5,440
5.6% share
7,402g
21 CS · 0.9/m
Red side
DefeatRyoma Echizen#16823
Gragas · Top
3 / 6 / 2
35.7% KP
20,822
27.5% share
9,099g
141 CS · 6.1/m
Rybson Reformed#FREE
Zac · Jungle
3 / 8 / 8
78.6% KP
21,979
29.1% share
9,154g
145 CS · 6.2/m
kicktv Lymos123#4444
Qiyana · Mid
5 / 5 / 5
71.4% KP
19,131
25.3% share
8,954g
116 CS · 5/m
IntAcc999#EUW
Ashe · ADC
3 / 6 / 1
28.6% KP
7,841
10.4% share
11,803g
202 CS · 8.7/m
WiIIyrex Fanboy#EUW
Taric · Support
0 / 5 / 9
64.3% KP
5,850
7.7% share
6,627g
39 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
