Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 134 days ago
3 / 6 / 6
K / D / A
50%
Kill participation
742
Damage / min
12,516g
432.6 gold / min
28
10 placed · 4 cleared
272
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwitch raiko#KATA
Yone · Top
2 / 8 / 6
44.4% KP
21,444
24.2% share
10,883g
236 CS · 8.2/m
Dawciu#VITB
Rek'Sai · Jungle
4 / 8 / 2
33.3% KP
22,135
25% share
10,041g
168 CS · 5.8/m
AbbedaggÆ#EUW
Cassiopeia · Mid
3 / 6 / 6
50% KP
21,468
24.3% share
12,516g
272 CS · 9.4/m
selo7x#kick
Varus · ADC
5 / 9 / 2
38.9% KP
12,807
14.5% share
13,576g
231 CS · 8/m
Dekap#EUW
Rell · Support
4 / 7 / 10
77.8% KP
10,639
12% share
8,971g
20 CS · 0.7/m
Red side
VictoryJesklaa#EUW
Gragas · Top
2 / 6 / 12
36.8% KP
18,111
16.3% share
10,095g
190 CS · 6.6/m
NattyNatt#2005
Lee Sin · Jungle
6 / 2 / 14
52.6% KP
20,238
18.2% share
14,086g
230 CS · 7.9/m
Youtube CruncyWM#WHITE
Sylas · Mid
14 / 3 / 8
57.9% KP
26,171
23.6% share
13,395g
170 CS · 5.9/m
Tywl2o1e8lpu32p6#HjILB
Yasuo · ADC
10 / 5 / 12
57.9% KP
29,189
26.3% share
17,359g
267 CS · 9.2/m
PCS Moule frite#MIAM
Bard · Support
6 / 2 / 24
78.9% KP
17,275
15.6% share
11,054g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
