Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 133 days ago
10 / 3 / 5
K / D / A
48.4%
Kill participation
847.1
Damage / min
11,611g
492.3 gold / min
30
11 placed · 5 cleared
216
9.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoGodComplex#back
LeBlanc · Top
2 / 1 / 4
19.4% KP
12,153
14.7% share
9,239g
191 CS · 8.1/m
fright night#fell
Nocturne · Jungle
5 / 2 / 9
45.2% KP
13,799
16.7% share
10,689g
175 CS · 7.4/m
AbbedaggÆ#EUW
Annie · Mid
10 / 3 / 5
48.4% KP
19,978
24.2% share
11,611g
216 CS · 9.2/m
kumshtukas#meile
Senna · ADC
8 / 2 / 10
58.1% KP
24,357
29.5% share
13,293g
172 CS · 7.3/m
KindheartedQueen#Gentl
Karma · Support
6 / 0 / 14
64.5% KP
12,244
14.8% share
9,369g
35 CS · 1.5/m
Red side
DefeatUJustGotHasagiD#HehNt
Yasuo · Top
1 / 5 / 1
25% KP
13,228
28.9% share
8,356g
188 CS · 8/m
Dawciu#VITB
Lee Sin · Jungle
3 / 4 / 2
62.5% KP
6,710
14.7% share
8,866g
161 CS · 6.8/m
SORS EST PARATUS#VISUM
Cassiopeia · Mid
2 / 7 / 3
62.5% KP
10,950
24% share
9,214g
211 CS · 8.9/m
Y Y Y Y Y Y Y Y#aria
Katarina · ADC
1 / 7 / 1
25% KP
11,123
24.3% share
7,875g
136 CS · 5.8/m
Erdote#001
Lulu · Support
1 / 8 / 2
37.5% KP
3,709
8.1% share
5,842g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
