Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 131 days ago
19 / 2 / 7
K / D / A
83.9%
Kill participation
1,526.3
Damage / min
25,116g
666.8 gold / min
35
14 placed · 6 cleared
366
9.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFutureNostalgia#GRE
K'Sante · Top
2 / 6 / 7
60% KP
16,459
14% share
13,162g
262 CS · 7/m
Agurin#DND
Elise · Jungle
6 / 7 / 0
40% KP
25,826
22% share
17,016g
325 CS · 8.6/m
ObiDagsYTB#EUW
Cassiopeia · Mid
1 / 5 / 7
53.3% KP
21,472
18.3% share
13,330g
322 CS · 8.5/m
L Vasco O #EUW
Ezreal · ADC
6 / 8 / 3
60% KP
48,931
41.6% share
18,242g
369 CS · 9.8/m
Redsoft#JGL
Yuumi · Support
0 / 5 / 10
66.7% KP
4,960
4.2% share
8,684g
13 CS · 0.3/m
Red side
VictoryFrank Lundy#AGENT
Tristana · Top
3 / 4 / 8
35.5% KP
23,668
17.2% share
16,582g
359 CS · 9.5/m
Hemlandaren#CHN
Rek'Sai · Jungle
2 / 3 / 17
61.3% KP
16,302
11.9% share
13,807g
203 CS · 5.4/m
Naru#0707
Hwei · Mid
3 / 3 / 14
54.8% KP
30,695
22.4% share
13,550g
250 CS · 6.6/m
AbbedaggÆ#EUW
Lucian · ADC
19 / 2 / 7
83.9% KP
57,492
41.9% share
25,116g
366 CS · 9.7/m
Order of Ruin#333
Seraphine · Support
4 / 3 / 19
74.2% KP
9,052
6.6% share
12,234g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
