Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 127 days ago
10 / 4 / 6
K / D / A
50%
Kill participation
1,070.1
Damage / min
11,993g
524.1 gold / min
33
9 placed · 5 cleared
198
8.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
2 / 3 / 3
15.6% KP
10,426
11.7% share
8,332g
138 CS · 6/m
Assaj#EUW
Vi · Jungle
8 / 2 / 4
37.5% KP
12,078
13.5% share
12,918g
210 CS · 9.2/m
AbbedaggÆ#EUW
Sylas · Mid
10 / 4 / 6
50% KP
24,488
27.4% share
11,993g
198 CS · 8.7/m
DMG Symphonie#DONK
Ezreal · ADC
9 / 2 / 7
50% KP
26,765
30% share
13,897g
202 CS · 8.8/m
JOKER IN PRISON#MONEY
Senna · Support
3 / 2 / 16
59.4% KP
15,504
17.4% share
9,378g
27 CS · 1.2/m
Red side
DefeatMark Grayson#Poweh
Akali · Top
3 / 7 / 0
23.1% KP
16,053
22.4% share
8,534g
154 CS · 6.7/m
Kaboom#EUW1a
Morgana · Jungle
5 / 7 / 3
61.5% KP
21,066
29.3% share
9,318g
140 CS · 6.1/m
XXXXXXXXY1#EUW
Yone · Mid
3 / 10 / 4
53.8% KP
22,170
30.9% share
9,888g
199 CS · 8.7/m
driftaway#808
Smolder · ADC
0 / 3 / 3
23.1% KP
8,464
11.8% share
8,020g
187 CS · 8.2/m
Cerberus#Limbo
Soraka · Support
2 / 5 / 3
38.5% KP
4,051
5.6% share
5,905g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
