Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 126 days ago
11 / 3 / 10
K / D / A
53.8%
Kill participation
1,263.8
Damage / min
13,892g
524.6 gold / min
27
12 placed · 1 cleared
250
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInmaculado#Guess
K'Sante · Top
3 / 9 / 5
36.4% KP
24,463
23.2% share
9,564g
173 CS · 6.5/m
HOPE#EVE
Evelynn · Jungle
9 / 5 / 5
63.6% KP
21,404
20.3% share
11,448g
150 CS · 5.7/m
SORS EST PARATUS#VISUM
Sylas · Mid
0 / 8 / 4
18.2% KP
12,681
12% share
8,599g
203 CS · 7.7/m
한국인이 아니다#EUW0
Ezreal · ADC
6 / 10 / 7
59.1% KP
33,601
31.8% share
12,531g
187 CS · 7.1/m
Nevir#batat
Riven · Support
4 / 8 / 5
40.9% KP
13,459
12.7% share
9,048g
56 CS · 2.1/m
Red side
VictoryHawkella#YSK
Qiyana · Top
11 / 7 / 8
48.7% KP
31,066
26.7% share
13,391g
211 CS · 8/m
Skeanz#Neil
Skarner · Jungle
12 / 1 / 15
69.2% KP
24,861
21.3% share
13,746g
196 CS · 7.4/m
AbbedaggÆ#EUW
Cassiopeia · Mid
11 / 3 / 10
53.8% KP
33,470
28.7% share
13,892g
250 CS · 9.4/m
Abner#EUW0
Senna · ADC
4 / 6 / 15
48.7% KP
18,867
16.2% share
11,861g
170 CS · 6.4/m
NattyNatt#2005
Alistar · Support
1 / 5 / 22
59% KP
8,201
7% share
8,124g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
