Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 126 days ago
4 / 3 / 5
K / D / A
31%
Kill participation
507
Damage / min
10,776g
440.4 gold / min
48
11 placed · 10 cleared
223
9.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaru#0707
Renekton · Top
6 / 4 / 1
43.8% KP
17,629
26.4% share
11,949g
234 CS · 9.6/m
KingKingDanny#EUW
Rengar · Jungle
2 / 7 / 1
18.8% KP
9,682
14.5% share
9,680g
202 CS · 8.3/m
Mickey Mouse#SZN
Ahri · Mid
2 / 3 / 3
31.3% KP
11,823
17.7% share
10,025g
234 CS · 9.6/m
LOCKED TF IN#6802
Caitlyn · ADC
4 / 9 / 4
50% KP
16,370
24.5% share
9,972g
183 CS · 7.5/m
Hungry#444
Bard · Support
2 / 6 / 10
75% KP
11,222
16.8% share
7,600g
22 CS · 0.9/m
Red side
Victorynrmn#1207
Malphite · Top
0 / 3 / 9
31% KP
13,939
14.3% share
9,176g
183 CS · 7.5/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
7 / 0 / 16
79.3% KP
22,114
22.8% share
12,046g
166 CS · 6.8/m
AbbedaggÆ#EUW
Yasuo · Mid
4 / 3 / 5
31% KP
12,404
12.8% share
10,776g
223 CS · 9.1/m
Insightful#6000
Karthus · ADC
17 / 6 / 5
75.9% KP
38,590
39.7% share
16,169g
235 CS · 9.6/m
PCS Moule frite#MIAM
Nautilus · Support
1 / 4 / 14
51.7% KP
10,115
10.4% share
7,714g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
