Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 126 days ago
7 / 3 / 11
K / D / A
69.2%
Kill participation
1,096.8
Damage / min
12,439g
409.9 gold / min
32
16 placed · 4 cleared
244
8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNattyNatt#2005
Dr. Mundo · Top
3 / 8 / 3
23.1% KP
19,635
16.3% share
11,863g
207 CS · 6.8/m
Nasser#RM3
Graves · Jungle
7 / 8 / 8
57.7% KP
26,576
22% share
13,463g
221 CS · 7.3/m
AbbedaggÆ#EUW
Mel · Mid
7 / 3 / 11
69.2% KP
33,289
27.6% share
12,439g
244 CS · 8/m
Insightful#6000
Karthus · ADC
8 / 9 / 8
61.5% KP
35,499
29.4% share
14,033g
248 CS · 8.2/m
Miguel Diaz#CKWIN
Rakan · Support
1 / 8 / 10
42.3% KP
5,566
4.6% share
7,672g
24 CS · 0.8/m
Red side
VictoryTwTv TaytoLOL#TOP
Gwen · Top
19 / 4 / 5
66.7% KP
47,863
36.2% share
20,428g
240 CS · 7.9/m
Skeanz#Neil
Kindred · Jungle
8 / 7 / 14
61.1% KP
31,121
23.6% share
14,901g
217 CS · 7.1/m
CAppuccinoLTYS#아이고
Twisted Fate · Mid
1 / 7 / 7
22.2% KP
10,975
8.3% share
10,478g
180 CS · 5.9/m
før vi går hjem#ykey
Senna · ADC
6 / 3 / 20
72.2% KP
33,299
25.2% share
16,517g
229 CS · 7.5/m
TheRoyalKanin#EUW
Alistar · Support
2 / 5 / 22
66.7% KP
8,796
6.7% share
9,656g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
