Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 125 days ago
9 / 2 / 12
K / D / A
56.8%
Kill participation
1,054.7
Damage / min
14,300g
501.5 gold / min
37
8 placed · 7 cleared
231
8.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaynter#EUW
Aatrox · Top
5 / 9 / 9
53.8% KP
26,176
25.5% share
11,055g
194 CS · 6.8/m
Rodunalard#NIDA
Jarvan IV · Jungle
6 / 8 / 15
80.8% KP
22,302
21.7% share
12,823g
170 CS · 6/m
Marty Supreme#BEAST
Viktor · Mid
7 / 6 / 8
57.7% KP
29,420
28.6% share
12,776g
264 CS · 9.3/m
ł Void ł#EUW
Seraphine · ADC
4 / 8 / 5
34.6% KP
12,925
12.6% share
10,605g
198 CS · 6.9/m
Targamas#5555
Nautilus · Support
4 / 6 / 15
73.1% KP
11,871
11.6% share
8,363g
26 CS · 0.9/m
Red side
VictoryYou never stood#Trynd
Tryndamere · Top
6 / 9 / 11
45.9% KP
22,919
20.4% share
12,596g
191 CS · 6.7/m
Felki#2004
Master Yi · Jungle
14 / 9 / 7
56.8% KP
23,210
20.6% share
16,317g
176 CS · 6.2/m
AbbedaggÆ#EUW
Sylas · Mid
9 / 2 / 12
56.8% KP
30,076
26.8% share
14,300g
231 CS · 8.1/m
Kaori#EUW33
Zeri · ADC
7 / 3 / 9
43.2% KP
29,990
26.7% share
17,336g
274 CS · 9.6/m
CristinaFerreira#PT1
Milio · Support
1 / 3 / 25
70.3% KP
6,238
5.5% share
9,763g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
