Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 124 days ago
8 / 7 / 10
K / D / A
47.4%
Kill participation
1,057.9
Damage / min
14,892g
432.7 gold / min
56
20 placed · 1 cleared
239
6.9 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoυssay3#EUW
Akali · Top
8 / 11 / 6
46.7% KP
28,630
24% share
12,936g
225 CS · 6.5/m
Agurin#DND
Jarvan IV · Jungle
10 / 6 / 15
83.3% KP
32,102
26.9% share
18,977g
299 CS · 8.7/m
lucid dreams#1234
Yone · Mid
6 / 10 / 5
36.7% KP
30,946
25.9% share
13,391g
259 CS · 7.5/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
5 / 2 / 8
43.3% KP
20,680
17.3% share
15,197g
272 CS · 7.9/m
Très nul est con#Golem
Rakan · Support
1 / 9 / 14
50% KP
6,989
5.9% share
9,613g
32 CS · 0.9/m
Red side
VictoryAbbedaggÆ#EUW
Gnar · Top
8 / 7 / 10
47.4% KP
36,408
25.4% share
14,892g
239 CS · 6.9/m
Xagog#LoL
Lee Sin · Jungle
10 / 4 / 17
71.1% KP
26,275
18.4% share
16,133g
222 CS · 6.5/m
Naru#0707
Ahri · Mid
2 / 7 / 10
31.6% KP
25,570
17.9% share
12,388g
294 CS · 8.5/m
Kaori#EUW33
Mel · ADC
12 / 5 / 9
55.3% KP
37,267
26% share
17,638g
291 CS · 8.5/m
Unbrøken#RIVEN
Riven · Support
6 / 7 / 13
50% KP
17,571
12.3% share
13,061g
81 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
