Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 124 days ago
16 / 10 / 8
K / D / A
63.2%
Kill participation
1,076.4
Damage / min
20,648g
532.4 gold / min
33
10 placed · 6 cleared
271
7 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΑrtoria Prime#eProd
Ornn · Top
3 / 6 / 17
52.6% KP
37,747
21.7% share
12,856g
216 CS · 5.6/m
香喷喷的小烧鸡#QuQ
Taliyah · Jungle
11 / 12 / 16
71.1% KP
44,586
25.6% share
19,212g
277 CS · 7.1/m
AbbedaggÆ#EUW
Yone · Mid
16 / 10 / 8
63.2% KP
41,745
24% share
20,648g
271 CS · 7/m
Kazhël#2512
Jhin · ADC
4 / 8 / 15
50% KP
35,403
20.3% share
17,015g
272 CS · 7/m
NGoloKante#1905
Leona · Support
4 / 10 / 19
60.5% KP
14,671
8.4% share
12,029g
29 CS · 0.7/m
Red side
Victorybileğin kırılır#kazor
Sett · Top
4 / 11 / 12
34.8% KP
47,632
21.9% share
14,876g
291 CS · 7.5/m
Look Behind You#SMILE
Shaco · Jungle
17 / 7 / 14
67.4% KP
40,821
18.8% share
20,797g
275 CS · 7.1/m
Feinberg#cola
Annie · Mid
14 / 12 / 21
76.1% KP
63,371
29.1% share
18,836g
233 CS · 6/m
ginsengstacy#EUW
Vladimir · ADC
6 / 4 / 15
45.7% KP
48,313
22.2% share
19,190g
368 CS · 9.5/m
BONUS ACC IDC FF#SURR
Gragas · Support
5 / 4 / 26
67.4% KP
17,404
8% share
13,118g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
