Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 124 days ago
15 / 3 / 15
K / D / A
55.6%
Kill participation
1,275
Damage / min
21,618g
471.7 gold / min
35
5 placed · 10 cleared
371
8.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCAMILLE TO GM#SUTA
Camille · Top
9 / 11 / 5
25.9% KP
33,176
17.1% share
20,020g
334 CS · 7.3/m
Cadde59A#59A
Skarner · Jungle
4 / 6 / 17
38.9% KP
29,895
15.4% share
17,747g
293 CS · 6.4/m
AbbedaggÆ#EUW
Sylas · Mid
15 / 3 / 15
55.6% KP
58,438
30.1% share
21,618g
371 CS · 8.1/m
VAEII#EUW
Mel · ADC
24 / 4 / 2
48.1% KP
57,097
29.4% share
25,571g
390 CS · 8.5/m
Josch#Tales
Galio · Support
2 / 9 / 36
70.4% KP
15,366
7.9% share
14,882g
44 CS · 1/m
Red side
DefeatGloutublop#EUW
Gnar · Top
4 / 7 / 14
54.5% KP
37,084
15.4% share
18,099g
321 CS · 7/m
amikesiknemmulik#futom
Shaco · Jungle
8 / 10 / 17
75.8% KP
63,708
26.4% share
18,413g
249 CS · 5.4/m
Αrtoria Prime#eProd
Syndra · Mid
9 / 8 / 8
51.5% KP
46,558
19.3% share
21,714g
378 CS · 8.2/m
Jonathan Bailey#zzz
Ezreal · ADC
8 / 14 / 9
51.5% KP
52,369
21.7% share
21,602g
331 CS · 7.2/m
Puff#2026
Senna · Support
4 / 15 / 18
66.7% KP
41,762
17.3% share
16,270g
72 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
