Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 119 days ago
8 / 4 / 16
K / D / A
49%
Kill participation
750.8
Damage / min
14,843g
426.9 gold / min
37
12 placed · 3 cleared
242
7 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrevitate Vitae#EUW
Yone · Top
10 / 7 / 8
36.7% KP
32,883
22% share
15,702g
259 CS · 7.4/m
ReZero#Ram
Dr. Mundo · Jungle
18 / 5 / 17
71.4% KP
40,762
27.3% share
19,175g
213 CS · 6.1/m
AbbedaggÆ#EUW
Galio · Mid
8 / 4 / 16
49% KP
26,103
17.5% share
14,843g
242 CS · 7/m
ツ ツ ツ ツ ツ ツ ツ ツ#10231
Ashe · ADC
6 / 10 / 20
53.1% KP
29,172
19.5% share
16,469g
231 CS · 6.6/m
INFLATEDPawełek#INFL
Karma · Support
7 / 6 / 25
65.3% KP
20,620
13.8% share
13,248g
69 CS · 2/m
Red side
Defeatbro#han
Yasuo · Top
5 / 9 / 10
46.9% KP
33,666
17.3% share
14,374g
254 CS · 7.3/m
Corvo Attano#11111
Shyvana · Jungle
7 / 9 / 13
62.5% KP
42,090
21.7% share
16,015g
243 CS · 7/m
Annie IRL#Annie
Annie · Mid
6 / 10 / 11
53.1% KP
42,199
21.7% share
12,776g
225 CS · 6.5/m
Simpli#000
Jhin · ADC
6 / 6 / 8
43.8% KP
45,584
23.5% share
15,519g
277 CS · 8/m
Rebel boy xd#1347
Elise · Support
8 / 15 / 15
71.9% KP
30,706
15.8% share
12,868g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
