Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 119 days ago
13 / 2 / 17
K / D / A
68.2%
Kill participation
1,561.6
Damage / min
14,790g
516.5 gold / min
36
14 placed · 5 cleared
238
8.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Vayne · Top
2 / 10 / 2
17.4% KP
17,969
16.7% share
10,433g
227 CS · 7.9/m
twtv shiftlol5#2005
Nasus · Jungle
7 / 7 / 5
52.2% KP
19,965
18.6% share
11,765g
178 CS · 6.2/m
kicktv Lymos123#4444
Sylas · Mid
9 / 8 / 7
69.6% KP
24,340
22.7% share
10,623g
118 CS · 4.1/m
ttv ronaldoo#1234
Ashe · ADC
3 / 6 / 8
47.8% KP
32,615
30.4% share
11,924g
248 CS · 8.7/m
fantomisto#MID
Galio · Support
2 / 13 / 9
47.8% KP
12,569
11.7% share
8,563g
25 CS · 0.9/m
Red side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
12 / 3 / 11
52.3% KP
19,100
15.1% share
13,990g
190 CS · 6.6/m
404 Raydio#Ray
Skarner · Jungle
8 / 4 / 20
63.6% KP
21,294
16.8% share
13,105g
210 CS · 7.3/m
AbbedaggÆ#EUW
Ryze · Mid
13 / 2 / 17
68.2% KP
44,715
35.4% share
14,790g
238 CS · 8.3/m
Simpli#000
Jhin · ADC
5 / 7 / 12
38.6% KP
21,362
16.9% share
11,364g
171 CS · 6/m
indoor fish#EUW
Pantheon · Support
6 / 7 / 14
45.5% KP
19,920
15.8% share
10,779g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
