Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 118 days ago
14 / 3 / 9
K / D / A
57.5%
Kill participation
1,205.3
Damage / min
20,493g
454.9 gold / min
36
6 placed · 6 cleared
367
8.1 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMirrorball#Top
K'Sante · Top
1 / 11 / 19
50% KP
36,655
16.1% share
15,739g
243 CS · 5.4/m
až bude hořet#YZO
Qiyana · Jungle
8 / 7 / 14
55% KP
50,181
22.1% share
20,062g
335 CS · 7.4/m
AbbedaggÆ#EUW
Akali · Mid
14 / 3 / 9
57.5% KP
54,300
23.9% share
20,493g
367 CS · 8.1/m
todo sale bien#ADC
Mel · ADC
12 / 13 / 8
50% KP
33,957
14.9% share
20,342g
314 CS · 7/m
Brevitate Vitae#EUW
Senna · Support
5 / 8 / 21
65% KP
52,076
22.9% share
16,316g
78 CS · 1.7/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
7 / 13 / 15
52.4% KP
51,087
23.7% share
16,556g
241 CS · 5.3/m
BanaBeer#EUW2
Poppy · Jungle
10 / 4 / 16
61.9% KP
32,223
15% share
17,713g
269 CS · 6/m
Très nul est con#Golem
Aurora · Mid
11 / 5 / 9
47.6% KP
56,769
26.3% share
23,152g
410 CS · 9.1/m
bileğin kırılır#kazor
Aphelios · ADC
13 / 12 / 9
52.4% KP
67,347
31.3% share
24,264g
396 CS · 8.8/m
cufcuf123#ANTOS
Alistar · Support
1 / 6 / 24
59.5% KP
8,064
3.7% share
12,277g
38 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
