Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 115 days ago
4 / 6 / 6
K / D / A
52.6%
Kill participation
537.3
Damage / min
10,860g
431 gold / min
27
12 placed · 2 cleared
188
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbbedaggÆ#EUW
Gnar · Top
4 / 6 / 6
52.6% KP
13,539
17.4% share
10,860g
188 CS · 7.5/m
Buggy2v9#EUW
Warwick · Jungle
5 / 11 / 8
68.4% KP
11,236
14.4% share
8,952g
120 CS · 4.8/m
Galați#77251
Locke · Mid
10 / 4 / 7
89.5% KP
28,878
37.1% share
14,209g
210 CS · 8.3/m
BunnyBeast#BUNNY
Aphelios · ADC
0 / 6 / 7
36.8% KP
16,641
21.4% share
10,513g
228 CS · 9/m
Clay on 5#Brick
Karma · Support
0 / 6 / 10
52.6% KP
7,545
9.7% share
6,400g
23 CS · 0.9/m
Red side
VictoryFUN k3y#EUW
Kalista · Top
11 / 4 / 8
57.6% KP
22,132
20% share
14,974g
240 CS · 9.5/m
Hummelu#Hum
Udyr · Jungle
10 / 3 / 16
78.8% KP
27,465
24.8% share
13,765g
199 CS · 7.9/m
KC NEXT MIDKING#PANDA
Yasuo · Mid
3 / 6 / 12
45.5% KP
24,027
21.7% share
10,391g
219 CS · 8.7/m
Cryoshi#alive
Seraphine · ADC
5 / 1 / 14
57.6% KP
26,854
24.2% share
12,455g
224 CS · 8.9/m
Attila#SUP
Nautilus · Support
4 / 5 / 18
66.7% KP
10,409
9.4% share
7,959g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
