Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 114 days ago
8 / 6 / 5
K / D / A
59.1%
Kill participation
684.2
Damage / min
12,519g
437.2 gold / min
32
7 placed · 1 cleared
200
7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv TaytoLOL#TOP
Volibear · Top
3 / 11 / 5
36.4% KP
17,011
17% share
9,833g
173 CS · 6/m
AbbedaggÆ#EUW
Nocturne · Jungle
8 / 6 / 5
59.1% KP
19,591
19.6% share
12,519g
200 CS · 7/m
faker baIIsack#0000
Syndra · Mid
8 / 6 / 3
50% KP
31,977
32% share
13,657g
245 CS · 8.6/m
SLENDOOOO#DAC
Draven · ADC
2 / 10 / 8
45.5% KP
23,069
23.1% share
11,665g
202 CS · 7.1/m
TWTV YAVYA#HOOK
Thresh · Support
1 / 4 / 13
63.6% KP
8,233
8.2% share
8,176g
29 CS · 1/m
Red side
VictoryThelordmardigo#EUW
Illaoi · Top
13 / 3 / 5
48.6% KP
27,408
22.7% share
15,228g
284 CS · 9.9/m
Serenity#2551
Pantheon · Jungle
7 / 1 / 14
56.8% KP
30,626
25.3% share
13,772g
210 CS · 7.3/m
Annie IRL#Annie
Annie · Mid
3 / 10 / 15
48.6% KP
23,358
19.3% share
9,977g
145 CS · 5.1/m
twtv CruncyWM#WHITE
Sylas · ADC
14 / 1 / 10
64.9% KP
31,047
25.7% share
14,766g
167 CS · 5.8/m
Dekap#EUW
Nautilus · Support
0 / 7 / 16
43.2% KP
8,511
7% share
8,332g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
