Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 114 days ago
2 / 7 / 11
K / D / A
43.3%
Kill participation
979.5
Damage / min
13,564g
412.3 gold / min
33
15 placed · 5 cleared
308
9.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat120903AN#EUWW
Vel'Koz · Top
4 / 8 / 3
23.3% KP
21,291
15.9% share
10,893g
208 CS · 6.3/m
Serenity#2551
Shaco · Jungle
8 / 8 / 6
46.7% KP
21,436
16% share
13,932g
250 CS · 7.6/m
AbbedaggÆ#EUW
Jayce · Mid
2 / 7 / 11
43.3% KP
32,226
24% share
13,564g
308 CS · 9.4/m
Chill1000#larry
Aphelios · ADC
8 / 7 / 6
46.7% KP
30,697
22.9% share
16,853g
334 CS · 10.2/m
faker baIIsack#0000
Sylas · Support
8 / 8 / 12
66.7% KP
28,623
21.3% share
11,710g
25 CS · 0.8/m
Red side
VictoryBAR MOJITO#MACA
Akali · Top
8 / 6 / 4
31.6% KP
22,953
18.9% share
14,677g
270 CS · 8.2/m
TryhardEkko#TWTV
Ekko · Jungle
14 / 2 / 10
63.2% KP
32,674
26.9% share
18,122g
232 CS · 7.1/m
SORS EST PARATUS#VISUM
Yone · Mid
3 / 4 / 12
39.5% KP
21,276
17.5% share
15,788g
326 CS · 9.9/m
Hey You#11111
Yunara · ADC
11 / 7 / 9
52.6% KP
30,557
25.2% share
19,734g
250 CS · 7.6/m
FUN k3y#EUW
Bard · Support
2 / 11 / 17
50% KP
13,799
11.4% share
10,929g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
