Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 114 days ago
10 / 2 / 9
K / D / A
65.5%
Kill participation
882.2
Damage / min
14,258g
489.4 gold / min
51
6 placed · 10 cleared
205
7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat30pushupperdeath#hard
Akshan · Top
3 / 7 / 1
23.5% KP
15,829
15.8% share
10,078g
216 CS · 7.4/m
Mirrai#025
Naafiri · Jungle
2 / 8 / 4
35.3% KP
13,142
13.1% share
9,998g
186 CS · 6.4/m
qeqweasf#asdf
Aurora · Mid
4 / 4 / 4
47.1% KP
34,295
34.3% share
10,960g
211 CS · 7.2/m
an tchou aw#gwada
Tristana · ADC
6 / 6 / 5
64.7% KP
27,943
28% share
14,737g
260 CS · 8.9/m
Brevitate Vitae#EUW
Nautilus · Support
2 / 4 / 10
70.6% KP
8,748
8.8% share
7,910g
29 CS · 1/m
Red side
VictoryImGonnaGrowWings#alexy
Gragas · Top
8 / 2 / 5
44.8% KP
23,989
23.7% share
14,395g
253 CS · 8.7/m
AbbedaggÆ#EUW
Sylas · Jungle
10 / 2 / 9
65.5% KP
25,701
25.4% share
14,258g
205 CS · 7/m
Linrey#5507
Jayce · Mid
4 / 4 / 7
37.9% KP
20,915
20.6% share
11,581g
247 CS · 8.5/m
bot#mune
Caitlyn · ADC
6 / 6 / 6
41.4% KP
23,741
23.4% share
14,118g
253 CS · 8.7/m
Dekap#EUW
Braum · Support
1 / 3 / 19
69% KP
7,023
6.9% share
8,711g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
