Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 112 days ago
5 / 8 / 7
K / D / A
75%
Kill participation
829.8
Damage / min
9,929g
386.6 gold / min
24
12 placed · 0 cleared
195
7.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIlinalping#1245
Trundle · Top
5 / 4 / 1
37.5% KP
13,100
19.2% share
9,598g
208 CS · 8.1/m
Dont lie in#April
Lee Sin · Jungle
2 / 5 / 5
43.8% KP
12,403
18.2% share
8,924g
178 CS · 6.9/m
AbbedaggÆ#EUW
Galio · Mid
5 / 8 / 7
75% KP
21,313
31.3% share
9,929g
195 CS · 7.6/m
SMFCC4WK#SMFCC
Vayne · ADC
3 / 10 / 1
25% KP
11,346
16.6% share
10,373g
204 CS · 7.9/m
ttv ronaldoo#1234
Seraphine · Support
1 / 4 / 10
68.8% KP
10,002
14.7% share
7,232g
52 CS · 2/m
Red side
VictoryHyperion#0200
Yone · Top
0 / 6 / 7
22.6% KP
13,042
13.9% share
8,463g
184 CS · 7.2/m
Twitch Six10lol#Six7
Ekko · Jungle
11 / 0 / 8
61.3% KP
23,595
25.2% share
15,307g
246 CS · 9.6/m
MRO#ZKU
Locke · Mid
10 / 5 / 6
51.6% KP
25,085
26.8% share
12,815g
188 CS · 7.3/m
Vaden#EUW12
Karthus · ADC
9 / 1 / 12
67.7% KP
24,151
25.8% share
15,463g
263 CS · 10.2/m
MKR#Eva
Leona · Support
1 / 4 / 16
54.8% KP
7,772
8.3% share
8,532g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
