Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 110 days ago
8 / 1 / 1
K / D / A
23.1%
Kill participation
827.5
Damage / min
11,900g
496.5 gold / min
34
12 placed · 3 cleared
241
10.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSwiT#ZEUS
Jayce · Top
1 / 5 / 3
26.7% KP
13,529
20.3% share
9,299g
215 CS · 9/m
SORS EST PARATUS#VISUM
Sylas · Jungle
6 / 4 / 2
53.3% KP
15,029
22.5% share
11,220g
171 CS · 7.1/m
Ronkas#333
Naafiri · Mid
3 / 10 / 1
26.7% KP
11,682
17.5% share
8,142g
157 CS · 6.6/m
Apelka#EUW
Kalista · ADC
2 / 11 / 5
46.7% KP
17,827
26.7% share
8,737g
156 CS · 6.5/m
Enrico Kanciano#420
Pyke · Support
3 / 9 / 7
66.7% KP
8,584
12.9% share
8,131g
27 CS · 1.1/m
Red side
VictoryAwful Things#Koala
Vayne · Top
14 / 4 / 2
41% KP
30,117
30.7% share
13,910g
200 CS · 8.3/m
Frank Lundy#AGENT
Poppy · Jungle
5 / 2 / 5
25.6% KP
8,198
8.3% share
9,529g
155 CS · 6.5/m
AbbedaggÆ#EUW
Cassiopeia · Mid
8 / 1 / 1
23.1% KP
19,832
20.2% share
11,900g
241 CS · 10.1/m
Merynia#GOAT
Xayah · ADC
8 / 5 / 4
30.8% KP
21,011
21.4% share
14,059g
239 CS · 10/m
Katashi#Mid
LeBlanc · Support
4 / 3 / 13
43.6% KP
19,029
19.4% share
8,635g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
