Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 102 days ago
13 / 4 / 6
K / D / A
63.3%
Kill participation
976.3
Damage / min
14,127g
480 gold / min
34
9 placed · 7 cleared
249
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTea#2299
Renekton · Top
4 / 8 / 8
40% KP
25,401
23.8% share
12,098g
240 CS · 8.2/m
Kokoro#1206
Nidalee · Jungle
6 / 1 / 16
73.3% KP
20,153
18.9% share
14,340g
248 CS · 8.4/m
AbbedaggÆ#EUW
Aurora · Mid
13 / 4 / 6
63.3% KP
28,735
26.9% share
14,127g
249 CS · 8.5/m
Serenity#2551
Nilah · ADC
3 / 13 / 11
46.7% KP
18,113
16.9% share
12,321g
179 CS · 6.1/m
22 1 12 9 1 14 2#val
Camille · Support
4 / 11 / 12
53.3% KP
14,489
13.6% share
8,901g
23 CS · 0.8/m
Red side
Victorymamisavage#CN2
Akali · Top
12 / 6 / 9
56.8% KP
33,553
26.4% share
12,677g
190 CS · 6.5/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
3 / 5 / 15
48.6% KP
22,984
18.1% share
13,311g
233 CS · 7.9/m
Left Hand#korea
Yone · Mid
4 / 4 / 7
29.7% KP
22,488
17.7% share
13,887g
295 CS · 10/m
T1 Smash#2006
Ashe · ADC
18 / 9 / 6
64.9% KP
35,789
28.1% share
18,504g
237 CS · 8.1/m
JDS 2115#EUW
Seraphine · Support
0 / 6 / 26
70.3% KP
12,493
9.8% share
9,335g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
