Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 99 days ago
9 / 4 / 5
K / D / A
56%
Kill participation
687.6
Damage / min
12,855g
533.4 gold / min
23
8 placed · 4 cleared
211
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQueen Plačková#DROGY
Vladimir · Top
9 / 2 / 7
43.2% KP
21,342
18.7% share
12,308g
223 CS · 9.3/m
elektrikgittiknk#EUW
Karthus · Jungle
4 / 5 / 15
51.4% KP
21,380
18.7% share
12,548g
230 CS · 9.5/m
J1HUIV#000
Jayce · Mid
7 / 6 / 10
45.9% KP
32,779
28.7% share
13,188g
217 CS · 9/m
Galați#77251
Yasuo · ADC
15 / 6 / 10
67.6% KP
26,599
23.3% share
14,504g
201 CS · 8.3/m
movement reader#EUW
Rell · Support
2 / 6 / 31
89.2% KP
12,124
10.6% share
8,841g
27 CS · 1.1/m
Red side
DefeatLesbian princess#UwU
Singed · Top
3 / 4 / 4
28% KP
8,713
11.8% share
9,095g
221 CS · 9.2/m
Dreilix#CN3
Jarvan IV · Jungle
5 / 6 / 12
68% KP
13,919
18.9% share
10,163g
158 CS · 6.6/m
AbbedaggÆ#EUW
Locke · Mid
9 / 4 / 5
56% KP
16,570
22.5% share
12,855g
211 CS · 8.8/m
disappointment#CHALL
Varus · ADC
6 / 12 / 9
60% KP
21,005
28.5% share
11,074g
139 CS · 5.8/m
rar uwu meow#meow
Camille · Support
2 / 12 / 13
60% KP
13,424
18.2% share
7,789g
51 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
