Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 99 days ago
20 / 2 / 6
K / D / A
60.5%
Kill participation
1,630.7
Damage / min
15,696g
586.8 gold / min
32
10 placed · 3 cleared
227
8.5 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQueen Plačková#DROGY
Vladimir · Top
5 / 3 / 2
16.3% KP
19,292
15.2% share
11,549g
241 CS · 9/m
Element Empress#ADO
Qiyana · Jungle
5 / 2 / 17
51.2% KP
22,669
17.9% share
13,962g
230 CS · 8.6/m
AbbedaggÆ#EUW
Akali · Mid
20 / 2 / 6
60.5% KP
43,622
34.4% share
15,696g
227 CS · 8.5/m
Dreilix#CN3
Jhin · ADC
9 / 1 / 15
55.8% KP
21,846
17.2% share
15,354g
224 CS · 8.4/m
Xay#EUW77
Camille · Support
4 / 7 / 15
44.2% KP
19,348
15.3% share
10,033g
36 CS · 1.3/m
Red side
DefeatFandaniel#37564
Garen · Top
4 / 5 / 0
26.7% KP
16,095
21.3% share
10,662g
223 CS · 8.3/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
2 / 7 / 5
46.7% KP
15,285
20.2% share
12,028g
218 CS · 8.1/m
chains#free
Sylas · Mid
5 / 11 / 3
53.3% KP
23,120
30.5% share
11,067g
195 CS · 7.3/m
NOT OVER#MUTED
Lucian · ADC
4 / 9 / 2
40% KP
14,421
19% share
11,543g
206 CS · 7.7/m
Mercury#LAKEN
Skarner · Support
0 / 11 / 4
26.7% KP
6,815
9% share
6,483g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
