Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 98 days ago
10 / 7 / 2
K / D / A
52.2%
Kill participation
901.8
Damage / min
13,359g
502.2 gold / min
24
9 placed · 3 cleared
238
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Smash#2006
Varus · Top
6 / 10 / 2
34.8% KP
23,485
25.6% share
10,690g
194 CS · 7.3/m
Michiel deRuyter#NLNLN
Qiyana · Jungle
4 / 6 / 6
43.5% KP
18,565
20.3% share
12,997g
188 CS · 7.1/m
AbbedaggÆ#EUW
Locke · Mid
10 / 7 / 2
52.2% KP
23,988
26.2% share
13,359g
238 CS · 8.9/m
Toasty#G2WIN
Senna · ADC
2 / 5 / 7
39.1% KP
18,812
20.5% share
10,546g
211 CS · 7.9/m
SpatialAwareness#macro
Janna · Support
1 / 7 / 12
56.5% KP
6,738
7.4% share
7,752g
22 CS · 0.8/m
Red side
Victoryttv ronaldoo#1234
Cassiopeia · Top
7 / 6 / 5
34.3% KP
20,003
20.3% share
11,544g
203 CS · 7.6/m
Xagog#LoL
Sylas · Jungle
12 / 4 / 7
54.3% KP
29,030
29.5% share
13,560g
183 CS · 6.9/m
J1HUIV#000
Yasuo · Mid
7 / 5 / 7
40% KP
22,584
22.9% share
13,485g
256 CS · 9.6/m
detdert adc acc#RANK1
Jhin · ADC
8 / 3 / 5
37.1% KP
21,235
21.6% share
14,173g
228 CS · 8.6/m
ƒłash#EUW
Taric · Support
1 / 5 / 21
62.9% KP
5,682
5.8% share
9,692g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
