Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Summoner's Rift · 87 days ago
13 / 3 / 5
K / D / A
52.9%
Kill participation
1,071.4
Damage / min
13,286g
545.3 gold / min
14
6 placed · 1 cleared
198
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGADDAR21#EUW
Olaf · Top
13 / 4 / 9
64.7% KP
36,547
37.6% share
13,604g
180 CS · 7.4/m
Parzival#DRG3
Ivern · Jungle
0 / 4 / 23
67.6% KP
5,058
5.2% share
10,271g
135 CS · 5.5/m
AbbedaggÆ#EUW
Locke · Mid
13 / 3 / 5
52.9% KP
26,107
26.8% share
13,286g
198 CS · 8.1/m
Kral Mudi#EUW12
Xayah · ADC
7 / 6 / 6
38.2% KP
22,233
22.9% share
13,351g
242 CS · 9.9/m
Excursion#2026
Rakan · Support
1 / 6 / 17
52.9% KP
7,292
7.5% share
7,788g
21 CS · 0.9/m
Red side
DefeatDiguidou#EUW
Darius · Top
4 / 10 / 0
17.4% KP
18,192
22.2% share
8,190g
161 CS · 6.6/m
DiDimi#EUW
Vi · Jungle
4 / 8 / 6
43.5% KP
8,537
10.4% share
8,818g
135 CS · 5.5/m
rpok#247
Galio · Mid
5 / 4 / 6
47.8% KP
22,983
28% share
8,816g
161 CS · 6.6/m
Petite Lingette#PITIE
Caitlyn · ADC
5 / 8 / 6
47.8% KP
14,584
17.8% share
10,944g
173 CS · 7.1/m
Bisgaardjr#Win
Neeko · Support
5 / 4 / 8
56.5% KP
17,681
21.6% share
7,643g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
