Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 86 days ago
8 / 4 / 10
K / D / A
47.4%
Kill participation
1,613.9
Damage / min
18,902g
548.1 gold / min
32
9 placed · 2 cleared
332
9.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTom Pearl#EUWW
Galio · Top
7 / 5 / 8
51.7% KP
29,498
19.7% share
14,511g
236 CS · 6.8/m
Xally#016
Skarner · Jungle
10 / 7 / 13
79.3% KP
42,134
28.2% share
14,461g
204 CS · 5.9/m
Aurelion Sol God#EUW
Nasus · Mid
3 / 7 / 8
37.9% KP
20,809
13.9% share
12,739g
254 CS · 7.4/m
Freazy#666
Viktor · ADC
8 / 11 / 4
41.4% KP
42,150
28.2% share
15,357g
287 CS · 8.3/m
SeXnS#SeXnS
Karma · Support
1 / 8 / 19
69% KP
14,927
10% share
9,788g
35 CS · 1/m
Red side
VictoryTTV XadowAsol#ASOL
Aurelion Sol · Top
8 / 3 / 14
57.9% KP
50,658
28.8% share
14,744g
253 CS · 7.3/m
Corvo Attano#11111
Lee Sin · Jungle
7 / 6 / 13
52.6% KP
27,712
15.7% share
14,489g
203 CS · 5.9/m
AbbedaggÆ#EUW
Yone · Mid
8 / 4 / 10
47.4% KP
55,651
31.6% share
18,902g
332 CS · 9.6/m
Yuta Okkotsu#BOAT
Locke · ADC
13 / 9 / 7
52.6% KP
29,283
16.6% share
16,492g
223 CS · 6.5/m
Endurance#TARS
Bard · Support
2 / 7 / 17
50% KP
12,650
7.2% share
9,674g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
